The Punisher
Frank Castle
F) Am50
A) Ex20
S) Gd10
E) Ex20
R) Gd10
I) Ex20
P) Ty6
Health: 100 Karma: 36
Resources: Gd Pop: -5
Known Powers:
None
Equipment:
Kevlar Armor: Gd protection vs.
Physical, Shooting and Edge
Colt .45 Pistol (x2): Gd Shooting, 3
areas
M16 Assault Rifle: Gd Shooting, 7
areas
Sterling Mk 6 Submachine Gun: Gd
Shooting or Rm for for burst, 5 areas
.357 Revolver: Ex Shooting, 2 areas
Combat Knife: Rm material, Ex Edge
Grenades Launcher: Fires up to 5
areas away, has the following types of grenades:
-Concussion: In Slugfest damage
-Explosive: Rm Edge to everyone in
Target zone
-Tear Gas: In potency; victims must
make an End FEAT or be Stunned. Victim’s Intuition decreases -3CS for 1-10
turns.
Other various equipment: up to Mn damage
Talents: Martial Arts A, B, C,
E, Weapons Specialist: (Guns), Marksmanship, Weapons Master, Thrown Objects,
Sharp Weapons, Wrestling, Acrobatics, Tumbling, Military, Detective/Espionage,
Intimidation/Interrogation, Demolitions, Crime, Resist Domination, Stealth,
Blending, Pilot, Survival, Armor (Weapons Repair and Modification), Mechanic
Contacts:
Microchip, Various military, criminal underworld, informants, other
Super-vigilante types.